LH PB
 

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story
The evil empire is rushing at light-speed across the galaxies, heading towards Mother Earth. Barely 24 hours ago, they penetrated the last defence line of our galaxy, the Arsion Laser Belt. Millions of innocent people perished in outer space colonies. 70% of our fleet was destroyed during first contact. Our intelligence has now extrapolated their arrival within six days. Conventional weapons cannot stop them. Our last hope is in your hands: The Z-42 Warpstar. Warp into their territories and destroy their leader before they reach Earth.

game features
 
A tactical shooting game with impressive visuals and excellent arcade gameplay.
 
All Versions
  • Free 360° rotary protection unit for shooting and dodging enemy fire
  • Six stages
  • Handdrawn NEO·GEO style backgrounds
  • Fully animated CGI enemies
  • Superb video game style soundtrack
  • Constant 60 fps with up to 4 parallax layers
  • Lighting FX
  • Smooth plasma FX
 
Pink Bullets specific Features
  • Six credits and instant respawn during one credit
  • Higher player ship speed from beginning
  • Players ship does permanently equip the Rotary Protection Unit
  • Protection unit itself can destroy enemies
  • Five difficulty settings
  • Overall less hard difficulty
  • Altered stage color theme for higher Visibility
  • Advanced scoring system, with beam chaining multiplier/combo meter
  • Pink enemy bullets
  • Arcade Stick, VMU and VGA support

 

 

system
stick
a button
b button
c button
d button
system
 
 

You can raise up your score by making use of two multipliers. The first is the Bullet Absorb Multiplier and the second is the Beam Chain Multiplier. The individual score value of each enemy you destroy does multiply by both multipliers.

scoring

By absorbing enemy bullets you can increase your Bullet Absorb Multiplier. Additionally you can increase this multiplier by absorbing bonus containers and hidden special bonus items.

By chaining enemies, with your full charge beam, you can increase your Beam Chain Multiplier. This Beam Chain Multiplier is decreasing by one point per second while you don't beam chain enemies, so be quick.

 
 
screen 1
screen 6
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screen 7
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screen 4
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screen 5
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lhpb08
 

credits
 

Timm Hellwig

Project Management

Programming:
Engine
Game
Development System
Graphic Software / Tools

Game Design:
Level
Background Map
Enemies

2D Graphics:
Colouration
F/X
Animation

Additional CGI Design:
Enemies
Animation

Sound FX

René Hellwig

Concept Art:
Enemies
Backgrounds

2D Graphics:
Design
Pixel Art

Additional Game Design

Main CGI Design:
Enemies
Backgrounds

Art Direction:
Cover
Manual

 

Freelancers:

Rafael Dyll: Music, Voice Engineering
Steven Wen: Cover Artwork
Hideyoshi: Manual Illustration
Kaspar Zenklusen, Diego M. Fischer: Stage 5 Music Arrangement
 
This product uses KallistiOS.

 

info
This NEO·GEO™ and Dreamcast™ software is not officially licensed, designed, manufactured, distributed or endorsed by SNK/Playmore corp. of Japan or SEGA Corporation.
 

contact
See Contact for further information. See Privacy for further information.
 
 
 

 

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